
| tgm | Activates God Mode – Grants invulnerability and infinite ammunition. |
| player.setav carryweight (carryweight number) | Modifies carryweight capacity – Replace (carryweight number) with your desired carryweight amount. |
| additem (Item ID) (Value) | Inserts Items – The chosen items in place of ‘(Item ID)’ will be added to your inventory (refer to our separate item ID list). |
| tim | Activates Immortal Mode – Allows you to receive damage without ever dropping to 0 health. |
| psb | Unlocks all Player Spellbook powers. |
| player.additem [Item ID] [#] | Adds a specified item to your inventory. |
| player.setav health [#] | Sets your max health level |
| player.setav speedmult [#] | Set player speed multiplier. Set this number to anything more than 100 to speed up movement |
| ToggleImmortalMode | Activates Immortal mode – Health, O2, and Magic can reduce but never hit 0. |
| player.removeperk (Perk ID) | Eliminates Skills, Traits, or Backgrounds – Removes the specified ‘(Perk ID)’ Skill, Trait, or Background. |
| player.addperk (Perk ID) | Inserts Skills, Traits, or Backgrounds – Adds the specified ‘(Perk ID)’ Skill, Trait, or Background. Requires at least one Skill point to work. |
| tdetect | Activates Toggle Detect – NPCs can no longer detect you. |
| tcai | Activates Toggle Combat AI – Prevents Combat AI from targeting you. Reactivate to toggle on/off. |
| tcl | Activates No Clip – Disables character collision, allowing passage through walls and objects. Reactivate to toggle on/off. |
| tm | Activates Toggle Menus – Turns UI menus on/off. |
| tfc | Activates Freefly Camera – Detaches the camera from the player for free map exploration. |
| (Ref ID).amod (OMOD ID) | Attaches Weapon Mods – Applies specified weapon mods in place of ‘(OMOD ID)’ to your ‘(Ref ID)’ reference weapon. |
| (Ref ID).rmod (OMOD ID) | Removes Attached Weapon Mod – Takes off specified weapon mods in place of ‘(OMOD ID)’ from your ‘(Ref ID)’ reference weapon. |
| killall | Exterminates All NPCs – Eliminates all NPCs in the vicinity. |
| kah | Eliminates All Hostiles – Destroys all hostile NPCs in the vicinity. |
| resurrect | Revives NPC – Brings the selected NPC back to life. Select the NPC in the console command menu to see their Reference ID, then input the code. |
| unlock | Unlocks Doors and Containers – Unseals your current target door or container. Select the door in the console menu, then enter the command. |
| sexchange | Alters your character’s gender. |
| showmenu sleepwaitmenu | Displays the sleep/wait menu without needing a bed or chair. |
| player.setlevel (Value) | Elevates Character Level – Raises your character to the ‘(Value)’ specified level. |
| player.additem (Item ID) (Value) | Adds the specified ‘(Item ID)’ item to your inventory. |
| player.placeatme (Item ID) (Value) | Summons Item – Generates the specified ‘(Item ID)’ item directly in front of your character. |
| player.paycrimegold 0 0 (Faction ID) | Clears Bounties – Settles any outstanding Bounties for a specified Faction. |
| showlooksmenu player 1 | Opens Character Creator – Accesses the character creation menu. |
| saq | Initiates All Quests – Begins all Main Story and Side Quests (high risk of game crash if used). |
| caqs | Completes Main Quests – Finishes all Main Story Quests (high risk of game crash if used). |
| ShowHighMaxHeights (shmh) | Reveals or conceals the high-resolution max height data. |
| EnableStoryManagerLogging | Activates story manager logging. |
| DumpPapyrusStacks (dps) | Outputs all Papyrus stack data to the log. |
| DumpPapyrusTimers | Outputs all Papyrus timer registrations to the log. |
| DumpPapyrusLOSEvents | Outputs all Papyrus LOS event registrations to the log. |
| DumpPapyrusDistanceEvents | Outputs all Papyrus distance event registrations to the log. |
| DumpPapyrusPersistenceInfo (dppi) | Outputs everything in Papyrus persisting the referenced call, or passed. |
| DumpPapyrusEventRegistrations | Outputs all Papyrus event registrations for the specified object (and script). |
| RunCompaction | Executes compaction. |
| SetSubgraphToDebug | Specifies Subgraph To Debug. |
| EnableRumble | Toggles rumble on/off. |
| HavokVDBCapture | Captures Havok VDB. |
| ToggleNavmeshInfo | Toggles a view mode displaying navmesh information. |
| PlaySyncAnim | Executes Sync Anim. |
| SetFormKnown | Marks a form as known. |
| SetDebugQuest | Designates the quest as the only startable one from its event type. |
| SetQuestAliasLogging | Toggles alias logging on/off for a quest. |
| SetRace | Assigns the passed actor’s race. |
| FindForm (find) | Locates a form. |
| StartPapyrusScriptProfile (StartPSP) | Begins profiling a Papyrus script. |
| StopPapyrusScriptProfile (StopPSP) | Ends profiling a Papyrus script. |
| StartPapyrusFormProfile (StartPFP) | Begins profiling Papyrus scripts on a form. |
| StopPapyrusFormProfile (StopPFP) | Ends profiling Papyrus scripts on a form. |
| StartPapyrusStackRootProfile | Begins profiling all Papyrus stacks starting at a script. |
| StopPapyrusStackRootProfile | Ends profiling all Papyrus stacks starting at a script. |
| TogglePapyrusGlobalProfiler (TPGP) | Toggles Papyrus global profiling on/off (profiles everything). |
| PrintQuestSceneInfo | Outputs to the Quest Inf file the current state of scenes. |
| IsInvulnerable | Checks if the actor is invulnerable. |
| CollisionMesh | Toggles Mesh Collision Info. |
| HavokWorldStep (hkstep) | Toggles BhkWorld Havok Step Info. |
| IsolateRendering | Activates isolated rendering for selected object. |
| ToggleWaterCurrentGeometry | Shows/hides water current geometry. |
| PerformAction | Executes the specified action on the selected actor. |
| StartTrackPlayerDoors | Begins tracking player-activated teleport doors. |
| StopTrackPlayerDoors | Ends tracking player-activated teleport doors. |
| CheckPlayerDoors | Compares the Tracked Player path with the quest target path. |
| SetInChargen | Toggles Chargen Mode aspects on/off [savingDisabled] [waitingDisabled] [activationMessageDisabled] |
| ForceReset | Forces the game to perform a full reset. |
| ForceCloseFiles | Closes masterfile and plugins. Useful for letting CreationKit save to a plugin also loaded in-game. Caution advised. |
| HotLoadPlugin (HLP) | Loads/reloads the named plugin. Useful for applying changes without restarting (risk of crashes and corrupted saves). |
| GenerateBendableSpline (Spline) | Generates bendable spline geometry. |
| Reload (Papyrus script) | Reloads the specified ‘(Papyrus script)’ Papyrus script. |
| TestAim | Tests an actor’s aiming capabilities. |
| TestLook | Tests an actor’s looking capabilities. |
| PushCamera | Pushes camera to the editor. |
| MoveToEditorCamera | Moves to the editor camera. |
| MoveToEditorSelection | Moves to the editor selection. |
| PlaceFurnitureTester (PFT) | Places an actor to use selected furniture. Can specify actor type. |
| DumpConditionsFunctions | Outputs condition function call counters. |
| ReloadAnimationGraphs | Reloads current animation graphs. |
| ToggleWeaponOverlay | Toggles the weapon overlay. |
| ForceDetect | Forces the selected actor to detect a specified actor. |
| ChangeAnimArchetype (caa) | Changes the selected actor’s animation archetype. |
| ChangeAnimFlavor | Changes the selected actor’s animal flavor. |
| SetAngryWithPlayer | Sets the angry with player flag. |
| ForceRepath | Forces the actor to find a new path. |
| ForcePathFailure | Causes the actor’s path to fail. |
| DumpFormList | Outputs contents of a formlist to the console. |
| TraceAnimationEvents | Traces an actor’s animation events. |
| ShowMods | Displays all property mods on an object. |
| DumpInputEnableLayers | Outputs all used input enable layers to the console. |
| AttachMod | Attaches a mod to an object. |
| RemoveMod | Removes a mod from an object. |
| SpawnTemplatedObject | Spawns a reference to a templated object (object, ilevel, pkeyword1, pkeyword2) |
| CallFunction | Calls a Papyrus function on the targeted reference. |
| CallQuestFunction (cqf) | Calls a Papyrus function on a quest. |
| CallGlobalFunction (cgf) | Calls a global Papyrus function. |
| ResetInputEnableLayer | Resets control disables on a specific input enable layer. |
| ForceEnablePlayerControls (fepc) | Force-enables player controls, overriding layers. |
| ResetForceEnabledPlayerControls | Resets all force-enabled player controls. |
| GetActorRefOwner | Displays the owner of a selected reference. |
| SetActorRefOwner (saro) | Sets ownership of a selected reference. |
| HasActorRefOwner (haro) | Checks if a reference has an owner. |
| SetOutfit | Changes the default outfit for an actor. |
| PassTime | Advances a specified number of hours as though the player were resting. |
| LinkLocations | Connects two locations using a specified keyword. |
| ShowLinkedLocations | Displays all locations connected to a specific location using a certain keyword. |
| SetLinkedRef | Associates the current reference with a specified reference under a chosen keyword. |
| ResetContainer | Resets the currently selected container, or resets all containers if “1” is specified. |
| SetSceneForDebug | Establishes the current scene for debugging purposes. |
| PreloadExterior | Preloads exterior data for the currently selected reference. |
| TestPath | A debugging function to test a path. |
| ToggleControlsOverlay | Toggles the Controls Overlay feature. |
| Refresh | A debugging function to refresh a reference. |
| DynamicResolution | Alters the dynamic resolution settings. |
| TestLoadingMenu | A debugging function to open/close the Loading menu in the Loading thread. |
| RecalcInstanceData | A debugging function to recalculate instance data for the selected reference, or all loaded references if none are selected. |
| ToggleReferencePose | Toggles forcing an animation graph for the selected actor to be in the reference pose. Options include “target” or “rig”. |
| SetPersistLocation | A debugging function to set the persist location on a reference. |
| SetLocationRefType | A debugging function to set the location reference type for a location on a reference. |
| ShowLocData | A debugging function to display data about a location. |
| ReserveLoc | A debugging function to reserve a location, preventing its use for most aliases. |
| UpdateAwakeSound (UAS) | Updates the selected actor’s current conscious loop. |
| SetHarvested | Marks the current reference as Harvested or not. |
| PauseScene | Pauses or unpauses a specified scene. |
| SpawnDupe | Creates a duplicate reference of the selected reference. |
| DisableDistantReferences | Disables references that are beyond a certain distance from the selected reference. |
| FireAssert | Triggers an assert (with optional text). |
| ForcePersistent | Forces a reference to become persistent. |
| PlayActionCamera (pac) | Activates an action camera on the reference with a target reference. |
| StopActionCamera | Stops the action camera. |
| ChangeStance | Alters the actor’s stance. |
| AuditionWwiseEvent | A set of commands for auditioning Wwise events. |
| AuditionReverbForm (arf) | Forces a specified Reverb form to be active. |
| SetWwiseState (sws) | Sets a global Wwise State. |
| BuildAnimationData (bad) | Constructs the animation data for the actor. |
| SwitchSkeleton | Switches between standard and character generation skeletons for an actor. |
| SetBoneTintRegion | Applies bone tint data to an object’s 3D model using a region ID (integer) of the object. |
| GetHelloorGreeting () | Outputs information ID for an actor. |
| SendDialogueEvent | Sends a dialogue event for the selected and target actor. |
| SetForceSpeechChallengeAlwaysSucceed () | Ensures the player always succeeds at speech challenges. |
| SetForceSpeechChallengeAlwaysFail () | Ensures the player always fails at speech challenges. |
| RunMaterialsAnalysis (rma) | Compares the materials of the selected reference. |
| CaptureMessages (Message) | Captures specified ‘(Message)’ DebugString, USER1, and USER2 messages using a Message Event Listener and sends the output to CaptureMessage.lua |
| ToggleTrijuice | Toggles Trijuicing in the renderer, potentially trading texture filtering quality for improved performance. |
| SetPresentThreshold (spt) | Sets the percentage (0-100) of scanlines covered before swap threshold is met; default is 0 (always swap). |
| LinkFullAccount | Links a full Bnet account to a game-account: (username) (password). |
| IsLoggedIn (isonline) | Checks if the player is logged into Bethesda.net. |
| GetLegalDocs (getlegaldocs) | Retrieves a list of all required legal documents. |
| AcceptLegalDoc | Accepts a legal document based on its ID: acceptlegaldoc (id). |
| GetDataAttachment | Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id). |
| DeleteDataAttachment | Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id). |
| UploadCharacterData | Uploads character data payload as bnet Profile Data Attachment. |
| GetAttachmentLeaderboard (getattachmentleaderboard) | Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type). |
| LoadUnitedData | Gets character data from the leaderboard and caches it. |
| MakeUnityNPC | Updates NPC with data from unity cache. |
| SetVolumetricLighting Parameters (vl) | Set volumetric lighting parameters. |
| StartWorkshop (workshop) | Enter Workshop mode if the player is within the buildable area of a Workshop. |
| ToggleVBlankOptim | Toggles VBlank optimization. |
| AddKeyword | Adds the given keyword to the reference. |
| RemoveKeyword | Removes the given keyword from the reference. |
| SetAmbientParticlesEnabled | Enables(1)/disables(0) ambient particles. |
| RemoveOutposts () | Removes the given Outpost and all built items. |
| SetESRAMSetup | Force specific ESRAM setup (-1 for automatic setup). |
| CallStackTraceDepth | Set the callstack depth when tracing it. |
| CommandedActivated | Commands selected actor to use a reference. |
| EnableGalaxyMode | Enables/Disables galaxy mode. |
| ToggleStarFieldDebug | Toggles the StarField debug on or off. |
| SetStarFieldCoordinateScale () | Sets the StarField coordinate scale. |
| SetStarSystemScale (sss) | Sets the star system scale. |
| MoveToPlanet | If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence). |
| SetOrbitSpeedScale | Sets global orbit speed scale. |
| InstanceNamingRules | Export instance naming rule data to file INRExport.txt. |
| GetOrbisModInfo | Prints info relating to Orbis mod game data files. |
| ToggleSceneDebug | Show debug state for scene. |
| SetFarClip | Set far clip value (-1 to clear override). |
| ToggleOverdraw | Toggle overdraw. |
| RecordScene | Capture screen shots of scene. (Scene EditorID, [FPS 60 default]) |
| LandOnPlanet (lop) | Land on a planet. (lop) |
| TakeOffToSpace | Take off to space. |
| PreviewBodyResources (pbr) | Previews resources for a planet. |
| SendAffinityEvent | (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference. |
| AddPower | AddPower (part) # |
| RemovePower | RemovePower (part) # |
| MatlockCapture | Force matlock to realize a capture. |
| ToggleSnapNodeMarkers | Toggle snap node markers. |
| SetVoiceType | Set an override voice type on an actor. |
| AddWorldSpaceToPlanet | Adds a world space to a planet. |
| DebugDataProvider | Set the name of the UI Data Provider we want to debug. |
| LoadAll3D | Load all queued 3D. |
| PrintAllMenus (pam) | Print all active menus. |
| PrintAllInputContext (paic) | Print the input context stack. |
| AddPlotToBody (AddPlot) | Plot a route to this body. |
| ReloadFaceData | Reload face data. |
| SetGravityScale | Sets gravity scale on a ref’s parent cell. |
| PreviewBlock | PreviewBlock (blockname) (biome). |
| ExportTerrainTextures | Export terrain textures. |
| ExportTerrainGrids | Export terrain grids. |
| ExportTerrainHeightMap | Export terrain height map. |
| ExportTerrainSplatMap | Export terrain splat map. |
| ExportTerrainMaterialIndexMap | Export terrain material index map. |
| ExportTerrainFiles | Export terrain files. |
| UpdateTerrainClipmaps | Refresh Terrain Clipmaps. |
| ToggleDebugCamera | Toggle debug camera (mode name). |
| CyclePrevDebugCamera | Cycle to previous debug camera. |
| CycleNextDebugCamera | Cycle to next debug camera. |
| ToggleDebugCameraControls | Toggle debug camera controls. |
| SetImGuiWindowFunction (siw) | Activate an ImGui window. |
| HotReloadUI | Hot Reloads the User Interface SWFs. |
| SetPosRelativeToRef | Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
| FaceRef | Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
| SetWorkshopItem | Set the Workshop menu’s Node Cursor to the currently selected reference, if any. |
| GenerateNavMesh | Generates nav-mesh on the current cell. |
| LandOnPlanetAnimated | Land players spaceship with animation. |
| startNewGame | Command to trigger new game on main menu without UI. |
| ForcedBleedout | Force an actor to enter bleedout. |
| ForceConditionFormTrue | Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
| ForceConditionFormFalse | Forces a condition form to a false state. Arguments: FromID, (enable)0/1, (permanent)0/1. |
| LandOnPlanetBiome | Descends onto a specific biome of a planet. Syntax: (lopb (planet name) (biome index) [(centered)0/1]). |
| LandOnPlanetMarker | Lands at a designated marker on the current planet. |
| TestAllPlanets | Conducts a test on all planets. |
| ClearLinkedRef | Removes a linked reference. |
| SetLocalTime | Adjusts the local time on the current planet, with an option to update the galaxy simulation. |
| ReloadMaterials | Refreshes all material data. |
| PlacementOnCell | Tests overlay placement on a cell. Syntax: (poc (cellindex.x)(cellindex.y)). |
| ToggleWorkshopFlyCam | Switches the workshop flycam on or off. |
| CheckBiomeMarker | Searches for uses of a specific biome marker in the loaded area. |
| TestBiomePlanet (tbp) | Generates a planet using only the specified biome and places the player there. |
| PreviewPattern | Previews a pattern. Syntax: (pattern name)(biome). |
| SetHavokDynamic | Sets reference motion to dynamic, with an optional mass in kilograms. |
| SetHavokKinematic | Sets reference motion to kinematic. |
| SetHavokActive | Activates or deactivates reference Havok physics. |
| SetHavokLOD | Assigns a level of detail to reference collision. |
| SetHavokLinearVelocity | Defines linear velocity for a reference. |
| SetHavokAngularVelocity | Sets angular velocity for a reference. |
| SetHavokCollisionLayer | Assigns a Havok collision layer to a reference. |
| SetHavokRagdollFriction | Adjusts Havok ragdoll friction parameters. |
| SetHavokParam | Configures specific Havok parameters. |
| ShowHavokRagdollValues | Displays values related to Havok ragdoll physics. |
| StartHavokPartTest | Begins or resets a Havok particles test. |
| StopHavokPartTest | Terminates a Havok particles test. |
| SetOrientation | Adjusts the orientation of a reference. |
| ToggleDebugText3D | Switches 3D debug text on or off. |
| ToggleBioOverlay | Toggles the BI Overlay. |
| ToggleMetricViewer | Activates the Metric Viewer. |
| PrintMessage | Displays a message on the screen. Syntax: (message) (duration) (clear previous messages flag). |
| AddDebugTest | Attaches debug text to a reference. Syntax includes text, size, color, and positional parameters. |
| DisableActorPackage | Disables or enables an actor’s package. Syntax: (DisableActorPackage (0/1)). |
| StopBatchFile | Halts a currently running batch file. |
| CenterOnSpaceCell | Transports to a specified space cell, with an option to specify a ship. |
| DependencyGraphDump | Outputs the Dependency Graph. |
| ToggleExperimentalShaders | Switches experimental shaders on or off. |
| SetTestPlanetAndBiome | Assigns a test planet and biome for interior testing with biome markers. Syntax: (stpb [planet name] [biome form]). |
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