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D&D 5E - Wand of Wonder? | Page 2

Most of the effects are beneficial, or at worst harmless. Going down the list, you have a 5% chance of stunning yourself for a round, an 8% chance of casting enlarge/reduce on the wrong team, and 5% chance of blinding yourself and everyone within 30 feet (save ends). That's a mere 18% chance of backfire, most of which are subject to a Con save, so that's really not so bad.

I do wish Wild Magic sorcerers of a certain level could roll twice and pick the result (the way they can when rolling a wild magic surge).

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Chauncey Koziol

Update: 2024-08-10